Build a Game Using Unity 3D

About This Specialization

Break into the video game industry with theoretical, technical, and business knowledge from one of the world’s best programs.

This Specialization covers the theoretical and practical foundations of video game production using the Unity 3D game engine. The Specialization is taught by faculty at Michigan State University with over fifty years of combined experience building games and teaching game production. Michigan State University is one of the top-rated game design and development programs in North America. You’ll learn to develop a game concept; prototype, test, and iterate on your ideas; and navigate licensing, marketing, and other business considerations. The specialization builds a solid foundation for industry roles as a gameplay designer, level designer, technical designer, technical artist, programmer, or producer. The capstone partner for the specialization is the online game portal Kongregate, which provides an avenue for distribution of the capstone project, as well as a pathway for monetization for aspiring game developers.
Created by:
Industry Partners:
5 courses
Follow the suggested order or choose your own.
Designed to help you practice and apply the skills you learn.
Highlight your new skills on your resume or LinkedIn.

Projects Overview
Learners will build four complete Unity3D game projects by applying knowledge and skills including: using the Unity3D editor to develop a game, understanding the game asset pipeline, designing effective game levels, C# programming, and building and deploying games. In the final Capstone Project, you’ll build an original market-ready game while interacting with a supportive community of designers and developers.

Intermediate Specialization.
Some related experience required.

  1. COURSE 1

    Introduction to Game Development

    Current session: Jun 26 — Jul 31.
    4 weeks, 2-5 hours/week

    About the Course

    If you love games and want to learn how to make them, then this course will start you down that path. Making games is a creative and technical art form. In this course you will familiarize yourself with the tools and practices of game development. You will get started developing your own videogames using the industry standard game development tools, including the Unity3D game engine and C#. At the end of the course you will have completed three hands-on projects and will be able to leverage an array of game development techniques to create your own basic games. This course is for individuals interested in becoming a game designer, game artist, or game programmer.
    Show or hide details about course Introduction to Game Development

    WEEK 1
    From Game Player to Game Developer
    The only thing more fun than playing games is making them. You can make games. All it takes is some time, a willingness to learn and a passion to create. You don't need to be a "coder" to make games. Part of the beauty of games is that they take a variety of skills to make. Art, creativity, and systems thinking are just as important as code. Join us in this journey into game making!

    Video · Course Overview

    Video · Meet the instructor: Brian Winn

    Video · Who is taking the course?

    Video · About MSU

    Video · Game Development Overview

    Quiz · Game Development Concepts

    Reading · Additional Resources

    Video · Intro to Unity3D

    Reading · Troubleshooting Tips

    Reading · Download and Install Unity3D

    Video · Setting Up Your Workstation

    Video · Unity3D Editor Configuration

    Reading · Unity3D Editor Quick Reference

    Video · Unity3D Editor Walkthrough

    Quiz · Game Engines and Unity Editor

    Reading · Additional Resources

    Video · Game Graphics Concepts - Part 1 of 3

    Video · Game Graphics Concepts - Part 2 of 3

    Video · Game Graphics Concepts - Part 3 of 3

    Video · Creating Game Graphics

    Video · Game Audio Concepts

    Video · Creating Game Audio

    Reading · Asset Creation Tools

    Reading · Asset Acquisition Resources

    Video · The Asset Pipeline

    Quiz · Game Asset Concepts

    Video · End of Week 1

    WEEK 2
    Intro to Unity3D Development
    One of the reasons we use Unity3D is its visual editor which makes creating interactive games accessible to both creative and technical individuals. In this module, you will create your first Unity3D project from start to finish. Using a variety of graphical and audio assets and a library of scripts, you will create a simple model of our solar system. By the end of the module, you should have a good understanding of the Unity3D editor and the workflow for creating games.

    Video · Project Overview

    Reading · Download Project Assets

    Video · Getting Started

    Video · Working in 3D Space

    Video · Setting up the scene

    Video · Adding Behaviors

    Quiz · Working in 3D Space

    Video · Materials

    Video · Lighting

    Video · Audio

    Quiz · Materials, Audio, and Lights

    Video · Cameras

    Video · Build & Deploy

    Reading · Testing WebGL locally in a Browser

    Quiz · Cameras, Building, and Deploying

    Video · Finishing Up

    Peer Review · Solar System Project Peer Review

    Video · End of Week 2

    Reading · Additional Resources

    WEEK 3
    Creating Games in Unity3D
    Unity3D is a powerful tool for creating games. In this module, you will create your first actual game from start to finish, called Roller Madness. This ball rolling game will introduce you to the concepts of physics, health and damage, pickups, enemies, spawners, a user interface, and a variety of visual and audio effects. This is your right of passage into game development!

    Video · Project Overview

    Reading · Downloading Project Assets

    Video · Getting Started

    Video · Setting Up the Scene

    Video · Camera Setup

    Quiz · Game Objects, Prefabs, and Standard Assets

    Video · Project Organization

    Video · Physics

    Video · Player Control and Appearance

    Reading · Using Game Controllers

    Video · Health and Damage

    Quiz · Physics, Player Control, and Health & Damage

    Video · Pickups

    Video · UI Basics

    Video · Game Manager

    Video · Enemies

    Quiz · Pickups, UI, Game Manager, and Enemies

    Video · Particles and SFXs

    Video · Animation

    Video · Spawners

    Quiz · Particles, SFX, Animation, and Spawners

    Video · Finishing Up

    Peer Review · Roller Madness Project Peer Review

    Video · End of Week 3

    Reading · Additional Resources

    WEEK 4
    Designing and Coding Gameplay Systems
    Now, don't get scared, but games need code. Code is the canvas upon which game systems are painted. However, that doesn't mean you need to be a C# ninja. In this module, you will start to learn the ins-and-outs of programming C# in Unity. You will apply this knowledge to build a first person shooter game, called Box Shooter. By the end of the module, you will have the tools to begin to develop your own custom games!

    Video · Learning to Program

    Video · Unity Programming Concepts

    Reading · Unity3D Scripting Quick Reference

    Quiz · Programming Concepts 1

    Video · Project Overview

    Reading · Downloading Project Assets

    Video · Getting Started

    Video · Movable Targets Part 1

    Video · Movable Targets Part 2

    Video · Movable Targets Part 3

    Quiz · Programming Concepts 2

    Video · Player Setup

    Video · Camera Setup

    Video · Projectile Setup

    Video · Shooting Projectiles

    Quiz · Player, Camera, Projectiles, and Shooting

    Video · UI Setup

    Video · Game Manager

    Video · Play Again

    Video · Particles and SFX

    Quiz · UI, Game Manager, Play Again, Particles, and SFX

    Video · Target Prefab Setup

    Video · Spawner Setup

    Video · Animated Targets

    Video · Animator Setup

    Quiz · Targets that Spawn and Animate

    Video · Finishing Up

    Peer Review · Box Shooter Project Peer Review

    Video · End of Week 4

    Reading · Additional Resources

  2. COURSE 2

    Principles of Game Design

    Current session: Jun 26 — Jul 31.

    About the Course

    You have a great idea for a game. Turning that idea into a reality isn't just about knowing the tools. In this course you will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics and level design, and user experience design. You will explore the process for designing meaningful experiences for your players. At the end of the course learners will have produced a game's high concept document, one page blueprint, a physical prototype, pitch and supporting design documentation to move from an idea in your head to a fleshed out design, ready for implementation.
    Show or hide details about course Principles of Game Design

    WEEK 1
    Getting Started with Game Design
    Let's be honest, the process of game design is pretty ambiguous. It is about 90% awesome and 10% terror. As a game designer, you will create things that other people will actually (hopefully) play. Those players will have both positive and negative things to say about your game. It is important to get a sense of what the game design process looks like. In this first module of Principles of Game Design you will create a "High Concept" document for your game. You will develop your own game idea leveraging the "Design | Play | Experience" (DPE) model and work to understand your role as game designer.

    Video · Why I LOVE Game Design

    Reading · Welcome!

    Video · Meet Your Instructor

    Practice Quiz · Trick Questions!

    Video · The Game Design Process

    Video · Imagining a Game

    Reading · Exploring the DPE and MDA Frameworks

    Video · The Role of the Game Designer

    Reading · A Game Idea is Just a Game Idea

    Quiz · The Game Design Process

    Video · Ideation: A Curious Mind

    Reading · Changing the Way You Look at the World

    Video · Ideation: Structured Brainstorming

    Reading · A Little Secret on Idea Generation

    Video · Ideation: Another Activity...

    Quiz · Quizzes are like lame little games...

    Video · Documentation - High Concept & Treatment

    Reading · A High Concept Template

    Peer Review · High Concept Document

    WEEK 2
    Fleshing Out a Game Design
    There's a significant difference between having an idea and beginning to turn that idea into something tangible. People often confuse the phrases "flushing out" and "fleshing out". Idea generation is about "flushing out" an idea. This module in the Principles of Game Design is focused on "fleshing out" your game idea or adding muscle, skin and character to the skeleton created in Module 1. You will explore game worlds of your own creation as well as the kinds of stories you would like to tell through games. By the end of this module you will have created a "Story Bible" for your game.

    Video · The Game World

    Reading · World Building

    Video · Game World Components

    Quiz · World Building Quiz

    Video · Storytelling in Games

    Reading · Telling Stories with Games

    Video · Settings and Plot in Games

    Video · Characters in Games

    Quiz · Story and Character Quiz

    Reading · Example Documentation

    Video · Design Documentation - The Design Document

    Reading · Template Documents

    Quiz · Design Documentation Quiz

    Peer Review · Story Bible

    WEEK 3
    From Idea to Implementation
    Games aren't just about ideas, stories and worlds. They are also interactive systems that players experience. What does it mean to develop gameplay or game systems? This module introduces you to the process of designing gameplay experiences and then how those components can be leveraged in the process of level design. You will explore what it means to "balance" a game or move from an idea to something playable by users.

    Video · Gameplay Design

    Reading · Mechanics, Dynamics & Aesthetics

    Video · Mechanics & Dynamics

    Quiz · Gameplay Design Quiz

    Video · Level Design

    Reading · Level Design vs. Gameplay Design

    Video · Level Components

    Video · Tips for Level Designers

    Quiz · Level Design Quiz

    Reading · Balancing Your Game

    Video · Game Balance - Part 1

    Video · Game Balance - Part 2

    Video · Mechanic Balance

    Quiz · Balance Quiz

    Reading · Secrets of the Sages...

    Peer Review · Game Design Document

    WEEK 4
    Making Designs Better
    Prototyping is one of the most critical skills a game designer can cultivate. The ability to "find the fun" in gameplay design is critical to being a successful designer. In this module you will create a prototype of a game idea. This can then be put in front of players allowing you to better understand if the underlying mechanics, systems and aesthetic are something that players may find engaging. This module also encourages you, as an aspiring game designer, to ask questions about the social impact and context of your game. As a designer, it is important to think about the impact that your creativity could possibly have on the world.

    Video · Prototyping

    Reading · On Prototyping

    Video · Building a Prototype

    Quiz · Prototyping Quiz

    Video · User Experience - Introduction

    Reading · User Experience & Design

    Video · UX - Input Systems

    Video · UIX - Output Systems

    Video · A Player Experience Activity

    Quiz · User Experience Quiz

    Video · Testing - Who and When?

    Reading · Why Test?

    Video · How to Playtest

    Video · Tips for Playtesting

    Quiz · A Quiz... On Testing... That Feels Weird

    Reading · Games and Society?!?

    Video · Social Issues for Designers - Part 1

    Video · Social Issues for Designers - Part 2

    Quiz · Social Issues in Games

    Peer Review · Digital or Non-digital Protoype

  3. COURSE 3

    Business of Games and Entrepreneurship

    Upcoming session: Jul 3 — Aug 7.

    About the Course

    As well as a form of art and entertainment, games are about business. Whether you want to work at a game studio, start your own business or make games as a hobby, recognizing the dynamic landscape of the videogame industry is critical to finding your place. This course will introduce you to game production, project management, teamwork skills, and how to position your game ideas and yourself in the broader marketplace. By the end of the course, you will be able to develop an impactful portfolio of game work to get noticed and/or develop an effective business plan to bring your game to market.
    Show or hide details about course Business of Games and Entrepreneurship

    WEEK 1
    Show Me the Money!
    The reality is that making games isn't just about art and creativity, though sometimes some of us wish that were the case. All art has economic considerations. Creative people need food, shelter and safe creative spaces to work within. Thus, one way or another the question of the economics of games is going to prove important. So understanding the flow of money in the game industry, as well as how to protect your own ideas will prove paramount in being able to make the craft of making games an economically justifiable activity.

    Video · Course Overview

    Reading · Welcome to the Dark Side...

    Quiz · Reflecting on Games and Money

    Video · The Business of Videogames

    Reading · The Game Industry and Making Money

    Video · Funding Models - Part 1

    Video · Funding Models - Part 2

    Video · Where are Games Sold?

    Video · How do You Make Money?

    Quiz · The Game Industry and Money

    Video · IP - Intellectual Property

    Reading · The IP Conundrum...

    Video · IP - Copyright

    Video · IP- Patents and Trade Secrets

    Video · IP - Protecting Yourself

    Quiz · Intellectual Property

    Reading · Template for SWOT Analysis

    Peer Review · SWOT Analysis Document

    WEEK 2
    Games are Made of People
    I think one of the most important things to realize about the business of games is that games are made up of people. While I'm borrowing the line from "Soylent Green" to be a bit funny, the reality is that creative people really do live and breath the games that they make and a game can't exist without a good team behind it. In this module, you will explore the fundamentals of game production and teamwork. You will get a foundation in some of the project management tools and techniques that while you may not use them on this project will help you be a better game developer in the long run.

    Video · Teamwork Fundamentals

    Reading · A Game Production Primer

    Video · It's About the People

    Quiz · Teamwork Fundamentals Quiz

    Video · Project Management Techniques

    Reading · Project Management Tools and Techniques

    Video · Complexity and Iteration

    Reading · SCRUM in 10 Minutes

    Video · SCRUM

    Video · Project Management Tools

    Other · Share a Tool...

    Quiz · Project Management Quiz

    Video · Leadership

    Reading · The Foundations of Leadership

    Video · Leadership Qualities

    Video · Leadership Style

    Video · Leadership Tasks

    Quiz · Leadership Quiz

    Reading · Production Schedule Template Documents

    Peer Review · Production Schedule, Budget and Key Personnel

    WEEK 3
    Pitching Your Game and Yourself
    It may seem a bit cliché, but the idea that perception is reality is perhaps doubly important in games. This doesn't mean that style rules over substance, but that they ultimately both have to exist. That can be a hard thing to hear, that how you present something (including yourself) is as important as what you are saying. This is why in this module we want you to think about presenting yourself or your game and how to best position it or you to get a job or interest people in your project. We're not asking you to write this time, so get ready to pitch!

    Video · The Art of the Demo

    Reading · Some Notes on Your Personal or Game Pitch

    Video · Public Speaking - What Works?

    Video · Effective Visuals

    Video · How to Demo Your Game

    Quiz · The Art of the Demo

    Video · Getting a Job...

    Reading · Positioning Yourself

    Video · Perfecting the Resume

    Reading · The Portfolio

    Video · Finding a Game Job

    Video · Interviewing

    Video · Interested People Are Interesting

    Other · Share Your Resumé, Portfolio, or Interviewing Experience

    Reading · Going Indy...

    Other · Name a Developer...

    Reading · Pitching Yourself...

    Peer Review · Game Idea Pitch or Pitching Yourself

    WEEK 4
    Entrepreneurship and Starting a Company
    Starting a company isn't for everyone. But it is also good to know what goes into starting a company even if you're not the one doing it. Often times, as an employee, it can feel pretty arbitrary why a company makes the decisions it does (and sometimes it is, but for the sake of argument, we'll assume that the person at the helm of the company isn't just making random decisions). But, often there is a logic there and understanding why a company does what it does is often rooted in the logics that we will be discussing here.

    Video · Your Friends Are Not A Company

    Reading · Your Friends are NOT a Company

    Video · Entrepreneurship

    Other · Sharing Startup Experiences

    Video · Launching a Business

    Reading · Launching a Business

    Video · Business Structures

    Video · Business Planning

    Quiz · Launching a Business Quiz

    Reading · Work for Hire and Clients

    Video · Client Communication

    Video · Physical Communication

    Quiz · Work for Hire Communication Quiz

    Reading · Competitive Analysis Templates and Discussion

    Peer Review · Competitive Analysis

  4. COURSE 4

    Game Development for Modern Platforms

    Upcoming session: Jul 3 — Aug 7.

    About the Course

    The device or "platform" that a game is developed for and played on has a massive impact on the game development process. In this hands-on course you will explore how to develop a game for a variety of modern platforms, including Web, Windows, Mac OS X, iOS, and Android. While building a complete game, you will learn intermediate and advanced game development techniques in the Unity game engine. By the end of the course, you will understand how to develop, refine, package, and prepare your game for distribution on a variety of game platforms. Particular attention will be given to developing a 2D platformer game that supports multiple forms of input (keyboard/mouse, controller, and touch), works across multiple forms of output (screen size, screen resolution, sound), and performs well on a variety of computing devices.
    Show or hide details about course Game Development for Modern Platforms

    WEEK 1
    Starting the Project
    Hello game developers! Across this course, we will build a complete 2D platformer game as a vehicle to talk about how to develop, refine, package, and prepare games for distribution on a variety of game platforms. This week we will launch right into the thick of it and set up our 2D game, create our player, and give the player control.If you are having troubles with a concept, quiz, or technical issue with Unity, you should post on the Discussion Forum to ask for help. Remember to be a good Coursera community member and help others out when you can.Let’s get started!

    Video · Course Overview

    Video · Brief History of Game Platforms

    Reading · History of Video Games

    Video · Modern Game Platforms

    Video · Project Overview

    Reading · Download and Install (the latest) Unity3D

    Reading · Troubleshooting Tips

    Reading · Downloading Project Assets

    Video · Getting Started

    Video · Creating Tree Sprite

    Video · Creating Ground Tiles

    Video · Creating Platforms

    Video · Setting up the Player

    Video · Tags

    Video · Layers

    Video · Sorting Layers

    Video · Player Animations

    Video · Player Animator Controller

    Video · Character Controller

    Reading · Solutions to Sparty not moving

    Video · Using Game Controllers

    Reading · Game Controller Details

    Quiz · Week 1 Quiz

    WEEK 2
    Getting the Game Playable
    Welcome back! This week we will continue to build our 2D platformer game, getting into some level design and gameplay enhancements, including adding an enemy to our game. Along the way we will start to introduce some Unity Editor tips and tricks and some more advanced programming concepts. As always, if you are having troubles with a concept, quiz, or technical issue with Unity or the project, you should post on the Discussion Forum to ask for help. Remember to be a good Coursera community member and help others out when you can. Onward!

    Video · Level Design with a Snap!

    Video · Moving Platforms

    Video · Project Organization

    Video · Camera Follow

    Video · Character Controller Code Part 1

    Video · Character Controller Code Part 2

    Video · Adding Double Jump

    Video · Death Zone

    Other · Alternative to Deathzone?

    Video · Coins

    Video · Victory

    Video · Particle Effects

    Video · Enemy Setup

    Video · Enemy Animation

    Video · Attacking and Stunning Enemy

    Video · Moving Enemy

    Video · Enemy Code Part 1

    Video · Enemy Code Part 2

    Video · Player Bounce on Enemy Stun

    Other · Alternative way to bounce?

    Quiz · Week 2 Quiz

    WEEK 3
    Building Out the Game
    Hi! This week we will finish our example game, bringing in some visual polish and UI, adding a game manager, and making sure our game controls work across multiple platforms. We will continue to introduce additional design and programming concepts along the way. And, at the end of this week, you will start the process of modifying the game and transforming it into your own creation! How exciting! As always, if you are having troubles with a concept, quiz, or technical issue with Unity or the project, you should post on the Discussion Forum to ask for help. Remember to be a good Coursera community member and help others out when you can. Go! Go! Go!

    Video · Parallax Scrolling Part 1

    Video · Parallax Scrolling Part 2

    Video · Image Effects

    Video · User Interface Setup

    Video · Hiding UI in the Scene View

    Video · Game Manager

    Video · Player Prefs

    Other · Alternative to PlayerPrefs?

    Video · Game Manager Code

    Video · Custom Editor Tools

    Video · Out-of-Game Scenes

    Video · The Main Menu

    Video · Cross Platform Menu Controller Support

    Video · Supporting Mobile Cross Platform Input

    Quiz · Week 3 Quiz

    Reading · Course Project Goals

    Other · Modification Discussion

    WEEK 4
    Preparing to Ship!
    Welcome back game developers! This week, while you work on your game, we will discuss how to polish, balance, and optimize your game (and future games), build the game for various modern platforms, as well as bring the game to market. These lectures and readings contain a wealth of game making goodness that I hope will inspire and excite you. As always, if you are having troubles with a concept, quiz, or technical issue with Unity or the project, you should post on the Discussion Forum to ask for help. Remember to be a good Coursera community member and help others out when you can. Let the final crunch commence!

    Reading · Game Polish (aka, Game Feel and Juice)

    Reading · Integrating Analytics

    Reading · Monetization

    Reading · Playtesting and Balancing

    Reading · Optimization

    Video · Building Overview (+ Web Player)

    Video · Building for WebGL

    Video · Building for PC and Mac

    Video · Building for iOS

    Video · Building for Android

    Reading · Building for iOS and Android Resources

    Video · Taking Screenshots

    Reading · Creating a Game Trailer

    Video · Creating a Game Web Page

    Reading · Game Web Page Resources

    Reading · Distribution Channel Resources

    Other · Marketing and Distribution Discussion

    Video · Finishing Up

    Peer Review · 2D Platformer Game Peer Review

    Video · End of Course

    Reading · Additional Resources

  5. COURSE 5

    Game Design and Development Capstone

    Current session: Jun 19 — Aug 21.

    About the Capstone Project

    In the game design and development capstone, you will create an original game from initial concept through implementation and then launch it to the world! Along the way, you will have the opportunity to put your game ideas in front of your peers and for the best-of-the-best you will have the chance to get feedback from game industry professionals. The capstone experience gives you the opportunity to push your skills further and demonstrate your newfound skills as a game developer. The capstone also contains guest talks from game industry professionals at Riot Games, Deep Silver Volition, Iron Galaxy, Radiant Entertainment, Goodgame Studios, Stardock, GREE, Heart Shaped Games, Kongregate, and more.
    Show or hide details about course Game Design and Development Capstone

    WEEK 1
    What's in the Capstone?
    Welcome to the Game Design and Development Capstone. In this module we'll give you a little bit of a sense of what to expect over the coming weeks. We're going to be honest with you though, this is going to be a fair amount of work. As you have learned, making games takes time and effort. And the goal of the Capstone is to prove that you have the knowledge, skills, and attitude to make games. So, get ready to flex those game design and development muscles that you have developed across the specialization.

    Reading · Capstone Overview

    Reading · FAQ

    Reading · Industry Guest Talks

    Video · "What is Success in Video Game Development" by Ziba Scott, Founder, Popcannibal

    Video · "Game Design Problem Solving Basics" by Scott Brodie, Founder and Lead Designer, Heart Shaped Games

    WEEK 2
    Milestone 1: Your Game Idea
    You're going to notice a lot of overlap in terms of the kinds of activities we're asking you to do in this capstone and the things we already asked you to do in the previous courses. This isn't because we're lazy, it is because making games is how you get better at making games. So, the first thing you need to do is come up with a new idea. The next thing you need to do is convince us that it is worth giving you our time and hopefully money to explore that idea.

    Reading · Getting Started

    Other · High Concept Discussion

    Reading · High Concept Document

    Reading · Getting Better at Talking about Your Game

    Peer Review · High Concept and Pitch

    Video · "Finding An Art Style for Your Small Game" by Marie Lazar, 3D Environment Artist, Goodgame Studios

    WEEK 3
    Milestone 2: Early Prototype, Blueprint, and Progress Report
    Now you have to start the process of making your game a reality. No matter how you do this, either as a non-digital prototype or a digital prototype, you need to start building and testing some of your core gameplay systems and mechanics.

    Reading · Early Prototyping

    Reading · Blueprint (vs. Design Document)

    Other · An Early Progress Report

    Video · "Programming Best Practices" by Matthew Vorce, Programmer, Pixo Group

    WEEK 4
    Milestone 3: First Playable and Fun Test (aka, playtest)
    The next step is to get something that you can start putting in front of people to begin getting feedback and working to "find the fun." Good luck.

    Reading · First Playable Prototype

    Peer Review · First Playable Playtest

    Video · "User Interface and User Experience for Games" by Charles Roman, Senior Software Engineer, Radiant Entertainment

    WEEK 5
    Milestone 4: Alpha Build
    Once you've found that core game idea, the next step is to begin building enough of it that it can begin feeling like a game. Your goal at this point is to continue iterating on that core game idea and build out enough features and content that you move beyond the prototyping phase (goodbye cubes and spheres) and on to something that really starts to look and feel like your game.

    Reading · Alpha Build and Reflection

    Other · An Alpha Progress Report

    Video · "Game Production Overview" by Chris Bray, Studio Head and Senior Producer, Stardock

    Video · "How to Be a Producer" by Greg Donovan, Senior Producer, Deep Silver Volition

    Video · "Project Management" by Jared Riley, Engineering Manager, GREE International

    WEEK 6
    It is Crunch Time!
    Now is the time to finish all the features, build all the levels, and begin polishing. You're not going to be done yet, but that's what you're working toward.

    Reading · Beta Build

    Reading · Thinking about Your Release Now

    Reading · Distributing your capstone game through Kongregate

    Video · "Intro to Kongregate" by John Cooney, Director of Launchpad,

    Video · "An Overview of the Business of Free Games" by Anthony Pecorella, Virtual Goods Director,

    Video · "Introduction to the Kongregate API" by Matt Starsoneck, Virtual Goods Analyst,

    WEEK 7
    Milestone 5: Beta Build and Beta Testing
    You are in the final crunch leading up to the beta testing! Good luck and try to keep up your energy level with your project.

    Reading · Polish it up and test it!

    Peer Review · Beta Testing

    Video · "Optimization in 3D Video Games" by Jon Moore, Graphics Engineer, Iron Galaxy Studios

    Video · "Empowering Content Creators" by Eric Arnold, Studio Architect of Programming, Deep Silver Volition

    Video · "Games as a Service" by Will Bonner, Associate Test Engineer, Riot Games

    WEEK 8
    Milestone 6: Ship It!
    Rule #1 of GameDev: If you don't ship, it doesn't exist. In this module, it is time to say, "Enough is enough," and ship your game. We're literally asking you to create a final build of something and put it somewhere where the world can see it. That can be Kongregate, the iOS App Store, Google Play or wherever you think is most appropriate.

    Reading · When to Release Your Game?

    Reading · Release Build(s)

    Reading · Create Supporting Materials

    Peer Review · PEER REVIEW: Has it Shipped?

    Reading · Introduction to Career Journey and Advice Guest Talks

    Video · Marie Lazar, 3D Environment Artist, Goodgame Studios

    Video · Eric Arnold, Studio Architect of Programming, Deep Silver Volition

    Video · Will Bonner, Associate Test Engineer, Riot Games

    Video · Jon Moore, Graphics Engineer, Iron Galaxy Studios

    Video · Matthew Vorce, Programmer, Pixo Group

    Video · Chris Bray, Studio Head and Senior Producer, Stardock

    Video · Greg Donovan, Senior Producer, Deep Silver Volition

    Video · Scott Brodie, Founder and Lead Designer, Heart Shaped Games

    Video · Jared Riley, Engineering Manager, GREE International

    Video · Charles Roman, Senior Software Engineer, Radiant Entertainment


The Michigan State University Department of Media and Information offers an environment of engaged learning and scholarship in which we design, explore, and study the next frontiers of media and information technology, content, and applications.

Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges.

Learn more about this courses

No comments:

Post a Comment