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Теория отраслевых рынков (Industrial Organization)

About this course: Курс посвящен факторам, влияющим на размер компаний и структуру рынка. Почему на одних рынках преобладают малые компании, а на другом крупные? Продавцы принимают решения стратегически, однако их стимулы в свою очередь зависят от структуры рынка и от предшествующих решений. Как разделить между зоной предопределенных и свободных решений? Например, сговор как модель ценового поведения – предопределен структурой рынка или служит результатом свободного волеизъявления? Способны ли укоренившиеся на рынке продавцы препятствовать входу новичков, защищая свою рыночную долю и свою прибыль? Каковы лучшие способы предотвращения ценовых сговоров продавцов? Нужно ли (или по крайней мере желательно) запрещать или ограничивать слияния между крупными продавцами? Есть ли необходимость для государственной политики налагать ограничения на условия договоров между производителем и дистрибьютором? Как в этих условиях должна быть организована государственная политика (применение антимоноп…

Game Development for Modern Platforms

Game Development for Modern Platforms

About this course: The device or "platform" that a game is developed for and played on has a massive impact on the game development process. In this hands-on course you will explore how to develop a game for a variety of modern platforms, including Web, Windows, Mac OS X, iOS, and Android. While building a complete game, you will learn intermediate and advanced game development techniques in the Unity game engine. By the end of the course, you will understand how to develop, refine, package, and prepare your game for distribution on a variety of game platforms. Particular attention will be given to developing a 2D platformer game that supports multiple forms of input (keyboard/mouse, controller, and touch), works across multiple forms of output (screen size, screen resolution, sound), and performs well on a variety of computing devices.

Created by:  Michigan State University

  • Brian Winn
    Taught by:  Brian Winn, Associate Professor
    Media and Information
Basic Info
How To PassPass all graded assignments to complete the course.
User Ratings
Average User Rating 4.8See what learners said
Starting the Project
Hello game developers! Across this course, we will build a complete 2D platformer game as a vehicle to talk about how to develop, refine, package, and prepare games for distribution on a variety of game platforms. This week we will launch right into the thick of it and set up our 2D game, create our player, and give the player control.If you are having troubles with a concept, quiz, or technical issue with Unity, you should post on the Discussion Forum to ask for help. Remember to be a good Coursera community member and help others out when you can.Let’s get started!
16 videos6 readings
  1. Video: Course Overview
  2. Video: Brief History of Game Platforms
  3. Reading: History of Video Games
  4. Video: Modern Game Platforms
  5. Video: Project Overview
  6. Reading: Download and Install (the latest) Unity3D
  7. Reading: Troubleshooting Tips
  8. Reading: Downloading Project Assets
  9. Video: Getting Started
  10. Video: Creating Tree Sprite
  11. Video: Creating Ground Tiles
  12. Video: Creating Platforms
  13. Video: Setting up the Player
  14. Video: Tags
  15. Video: Layers
  16. Video: Sorting Layers
  17. Video: Player Animations
  18. Video: Player Animator Controller
  19. Video: Character Controller
  20. Reading: Solutions to Sparty not moving
  21. Video: Using Game Controllers
  22. Reading: Game Controller Details
Graded: Week 1 Quiz
Getting the Game Playable
Welcome back! This week we will continue to build our 2D platformer game, getting into some level design and gameplay enhancements, including adding an enemy to our game. Along the way we will start to introduce some Unity Editor tips and tricks and some more advanced programming concepts. As always, if you are having troubles with a concept, quiz, or technical issue with Unity or the project, you should post on the Discussion Forum to ask for help. Remember to be a good Coursera community member and help others out when you can. Onward!
18 videos
  1. Video: Level Design with a Snap!
  2. Video: Moving Platforms
  3. Video: Project Organization
  4. Video: Camera Follow
  5. Video: Character Controller Code Part 1
  6. Video: Character Controller Code Part 2
  7. Video: Adding Double Jump
  8. Video: Death Zone
  9. Discussion Prompt: Alternative to Deathzone?
  10. Video: Coins
  11. Video: Victory
  12. Video: Particle Effects
  13. Video: Enemy Setup
  14. Video: Enemy Animation
  15. Video: Attacking and Stunning Enemy
  16. Video: Moving Enemy
  17. Video: Enemy Code Part 1
  18. Video: Enemy Code Part 2
  19. Video: Player Bounce on Enemy Stun
  20. Discussion Prompt: Alternative way to bounce?
Graded: Week 2 Quiz
Building Out the Game
Hi! This week we will finish our example game, bringing in some visual polish and UI, adding a game manager, and making sure our game controls work across multiple platforms. We will continue to introduce additional design and programming concepts along the way. And, at the end of this week, you will start the process of modifying the game and transforming it into your own creation! How exciting! As always, if you are having troubles with a concept, quiz, or technical issue with Unity or the project, you should post on the Discussion Forum to ask for help. Remember to be a good Coursera community member and help others out when you can. Go! Go! Go!
13 videos1 reading
  1. Video: Parallax Scrolling Part 1
  2. Video: Parallax Scrolling Part 2
  3. Video: Image Effects
  4. Video: User Interface Setup
  5. Video: Hiding UI in the Scene View
  6. Video: Game Manager
  7. Video: Player Prefs
  8. Discussion Prompt: Alternative to PlayerPrefs?
  9. Video: Game Manager Code
  10. Video: Custom Editor Tools
  11. Video: Out-of-Game Scenes
  12. Video: The Main Menu
  13. Video: Cross Platform Menu Controller Support
  14. Video: Supporting Mobile Cross Platform Input
  15. Reading: Course Project Goals
  16. Discussion Prompt: Modification Discussion
Graded: Week 3 Quiz
Preparing to Ship!
Welcome back game developers! This week, while you work on your game, we will discuss how to polish, balance, and optimize your game (and future games), build the game for various modern platforms, as well as bring the game to market. These lectures and readings contain a wealth of game making goodness that I hope will inspire and excite you. As always, if you are having troubles with a concept, quiz, or technical issue with Unity or the project, you should post on the Discussion Forum to ask for help. Remember to be a good Coursera community member and help others out when you can. Let the final crunch commence!
9 videos10 readings
  1. Reading: Game Polish (aka, Game Feel and Juice)
  2. Reading: Integrating Analytics
  3. Reading: Monetization
  4. Reading: Playtesting and Balancing
  5. Reading: Optimization
  6. Video: Building Overview (+ Web Player)
  7. Video: Building for WebGL
  8. Video: Building for PC and Mac
  9. Video: Building for iOS
  10. Video: Building for Android
  11. Reading: Building for iOS and Android Resources
  12. Video: Taking Screenshots
  13. Reading: Creating a Game Trailer
  14. Video: Creating a Game Web Page
  15. Reading: Game Web Page Resources
  16. Reading: Distribution Channel Resources
  17. Discussion Prompt: Marketing and Distribution Discussion
  18. Video: Finishing Up
  19. Video: End of Course
  20. Reading: Additional Resources
Graded: 2D Platformer Game Peer Review
How It Works
Each course is like an interactive textbook, featuring pre-recorded videos, quizzes and projects.
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Michigan State University
Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges.


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